<!--var player = null;
function playerReady(thePlayer) {
	player = document.getElementById('xxxx');
	addListeners();
}


function addListeners() {
	if (player) { 
		player.addModelListener("STATE", "stateListener");
	} else {
		setTimeout("addListeners()",100);
	}
}

function stateListener(obj) { //IDLE, BUFFERING, PLAYING, PAUSED, COMPLETED
	currentState = obj.newstate; 
	previousState = obj.oldstate; 

	var tmp = document.getElementById("stat");
	if (tmp) { 
		tmp.innerHTML = "current state: " + currentState + 
		"<br>previous state: " + previousState; 
	}

	if ((currentState == "COMPLETED")&&(previousState == "PLAYING")) {
		document.getElementById('moreinfo').style.display = "block";; 
	}
}
-->